hi guys, I found a bug/exploit that happens when you move a fleet, if you create a fleet it can only move the slowest ships no of moves but after you used them up you can dispand the fleet and all the other ships except the slowest one still has all there moves and can carry on flying
for example
I have a battleship with 2 fighters in a fleet, my battleship can only has 2 moves per turn while the fighters have 6 moves per turn.
Now I move this fleet as far as it can go (2 moves) and then dispand it, the battleship has no moves left while the 2 fighters still have all of there 6 moves left

Comments
on Feb 26, 2006
it also does the same for fleets with identical ships in, it says the ships have 4/0 moves but 3 of my 4 ships in the fleet can still move 4 places before I end the turn
on Feb 26, 2006
get the patch lol
on Feb 27, 2006
I doubt this is a bug.

A fleet moves as far as the slowest shipo, meaning the faster ships still have movement points on them.
So when you let htem leave the fleet, it should actually be correct that they can still move. They simply wil not benefit from the protection and tactical benefits a fleet offers as a whole
on Feb 27, 2006

It wouldn't be a bug if the 6-move fighters in the example had 4-moves at the end. Instead, after the fleet moved 2 parsecs, they still had all 6 of their movement points after disbanding the slow ship. Logically every ship in the fleet would need to spend movement points in order to travel, not just the slowest ship in the fleet.
on Feb 27, 2006

get the patch lol


I already own the patch it just as Stromko says as I would of thought 2 moves would be taken from all the ships rather than just the slowest ship and keeps the moves on the rest , it happens when I click the remove ship from fleet (not the dispand button at the top) the rest of the fleet can move another 4 places while that one cant

here a screenshot of it to show you (I decided use paint to save it so the quality came out worse( )
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